![]() There are two issues here, and one I consider a fundamental misunderstanding of the genre and indeed why Paradox is failing to make good games now. They added some nice things afterwards, like some mechanics, graphical improvements and quality of life additions, but fundamentally nothing they've released after has been a better game overall. I'm in agreement that Paradox doesn't have it in them to release a good game that would be superior to its predecesor. But it isn't particularly difficult to envision a better game in itself. The game as it is is what an arcade is to a simulation in that aspect. More choices for government, more complexity and more consequence for political reforms, changes and internal political decisions.There's plethora of good games with better warfare without me ever needing to give you examples on how that could be improved. No game is anywhere near to expressing that for a long time. Realism is a silly word because you probably need to study economics for at least as much as a PhD to even have a competent grasp of the complexity of real world economics. This is already expressed in the game I just want you to imagine more of the same and with more realism. larger variety of population sub-clades having an enormous range of needs. Complexity expressed perhaps in different motivations for demand, supply and economic growth, i.e. More population subsets to reflect real world examples more clearly, such as different clades of lower, middle and upper classes. With more motivations and parameters to become a specific subset of population. Population mechanics being more complex.I am not going to give you an extensive list of things I wished this theoretical game had, for I have already pointed out it is theoretical, and as such nothing but mental masturbation, but to give you a few:
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